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Portfolio Managers and PMOs should work closely with the business to look for opportunities to expedite delivery where possible by defining processes that effectively navigate controls, cut through inter-departmental politics and make it clear to everyone which tasks are important (and need expediting), and which can wait. These expedite lanes are the equivalent of our Highways, Bridges, and Tunnels in our game.
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Redesign your city to keep the traffic flowing, and carefully manage upgrades to meet the changing demands. Alternatively, you can observe which stores are building up pins, and use your motorway to ease the pressure off of that store by connecting it to a cluster of houses of that color. Build a road network, one road at a time, to create a bustling metropolis. If you have a bunch of green houses and a green store separated by red and yellow traffic, use a motorway to improve their commute.
#MINI MOTORWAYS GUIDE SOFTWARE#
If you work with software development teams who use Kanban, then you are probably already familiar with the use of ‘Expedite swimlanes,’ which can be used to accelerate tasks or projects that require urgent attention. From the makers of Mini Metro, Mini Motorways is a game about drawing the roads that drive a growing city. What matters here is having good mechanisms in place for expediting the important work to keep everything moving. No matter how well you separate your projects and how well you manage dependencies, you will run into conflicts and competing priorities.
#MINI MOTORWAYS GUIDE FULL#
So, don’t give all colors full access to roads in the center of the map, because all cars will choose to travel across them and you will have a big jam.ĭon’t be afraid of drawing long inefficient roads if that keeps certain color from entering other colors routes.Prioritization is important because it often helps with decision-making that removes blockers to your most critical projects. This means, they don’t choose alternate routes in case of traffic jam. This is not always possible, but it is good to keep this mindset even if the building have spawned in the worst spot possible.Ĭars choose the shorter route, not the fastest (except for highways). Set some main roads crossing you map, have little suburbs, etc. In other words, it works better to have three houses connected to each other and to just one intersection with a “main road” instead of having the three houses connected to the main road directly, even if this is a much shorter route. So, try to keep crossroads and T intersections to a minimum by making tree like structures instead of connecting everything directly to the closest road. Have all of them on the board instead of in “your hand”, so you can reserve space and keep buildings from spawning in inconvenient spots.Ĭars go faster on straight roads and reduce speed when going through an intersection, even if its route is straight and there are no other cars. Some of the strategies I find to be useful (trial and error) are: That being said, the top players score in the thousands so there must be some tricks… i’m guessing if you can break 2000 on a regular map then youre the guy who should be giving tutorials
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Highways work well in many cases but the loss of tiles can kill you in the late game when new things appear in impossibly far places. The basic premise in Mini Motorways is simple: create roads between different coloured cars homes and warehouses of the same colour.
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This maximizes where houses appearĥ-Most games where I am over 1300 have been avoiding using highways and red lights except to get over rivers or to connect things that are across the mapĦ-Seen most success with roundabouts but dont overload them or use them unless you can’t avoid colors mergingħ-cut diagonal instead of corners and you’ll save a tileĨ-use extra roads as placeholders like an O-shape around an intersection until you can get a roundabout or to block a building or house from appearingĩ-stoplights work well when 2 colors must cross paths but the more crowded it gets the more they just cause issuesġ0-in general, the more tiles you have to plan ahead the better. Better to make them go around than to lose!ģ-Grid systems work well but the center of your city is where you have to be careful about future congestion.Ĥ- leave 2 spaces between roadways, one space open from buildings and entrances. I’ve always used ALL houses and have over 1300 on every map…ġ-Try to keep colors seperate and prevent them from sharing roads if possible.Ģ-When you are in the later stages of the game and a color is in trouble, its almost always 2 or more colors all using one intersection- see if you can delete a single connection to reroute safer colors a different way-they will choose the fastest route even if it kills you.
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